May 31, 2023
by Shreya Mattoo / May 31, 2023
Attending conferences as an animated avatar is now possible.
So it’s 6:00 AM. You slept through 3 alarms and finally woke up, startled. You have that extremely important board conference today. And you’re the one presenting to the team!
As you prepare, it strikes you that the meeting is a VR conference. You put your hairbrush away and let out a sigh of relief. It’s not you, but your VR avatar that has to look presentable now.
Virtual reality (VR) has taken the world by storm, successfully carving out another world in the space-time continuum, where digital co-existence persists.
VR conference is a digital spin on traditional video calls that can be brought to life with VR collaboration software. So the next time you compromise your sleep for a meeting, send in your avatar.
Virtual reality conferencing facilitates business communication in a VR ecosystem. It develops a virtual meeting space where you and your team discuss upcoming agendas, set timelines, and virtually assign work to employees. You don't have to worry about grooming yourself up because it is not you but your digital avatar that takes charge of a VR conference.
VR conference calls or VR meeting is a 3D representation of a real-life meeting where people come together to discuss a common agenda. The scenes and transitions of a VR environment replicate office premises, where everyone is seated right next to each other and viewing slides on a projector.
In a VR workspace, you can discuss your ideas, brainstorm strategies and be more involved in conversations without letting your shyness or nervousness overpower you.
VR conferencing is an outcome of a functional VR hardware and software system. It requires edge services, 3D modeling, and game engine technology to run these systems.
Look at the different types of VR hardware tools you need for flawless digital collaboration.
VR hardware tools are handheld or head-mounted displays or controllers that users wear to experience hybrid personal interactions. It is worn in bulk by all the employees of an organization to meet and greet in VR.
VR hardware comprises several components listed below:
Spatial audio or 3D audio powers your auditory senses in a virtual environment. You can hear and understand your peers, video, and other audio during meetings. In the case of seminars, all-hands, or group meetings, 3D audio breaks through the noise clutter and helps you pay attention to individual voices.
VR headsets are either wired or standalone head-mounted displays (HMDs) that users put on to view a virtual environment. They track facial expressions, skin temperature, and eye muscles to mimic and display the wearer’s verbal and nonverbal gestures during a virtual meeting. Users can interact with other avatars, clap, hi-five, hug, and walk around in VR. Preferred VR headsets that companies are investing in are Oculus Quest 2, Microsoft Hololens, Samsung Odyssey, and HTC Vive.
Bluetooth-enabled keyboard trackers can follow hand movements and send signals to VR headsets to display information on a virtual screen.
VR helps you navigate around in your virtual space. It gives directions to your avatar to reach a particular location. By operating VR controllers, you can walk, jump, shake hands, and perform other functions via your digital avatar. It also controls your mobility and initiates human-like actions in a workroom. With VR controllers, you can lift your hands to design project briefs and prototypes, attach Post-it quotes, or hold a paintbrush to sketch out doodles and graphics.
Treadmill floors are omnidirectional platforms that act as virtual flooring. Users can move or act inside a fixed area’s floor. It enables left, right, side-to-side, and up-and-down movements.
VR hardware is a gateway for employees to connect to their cohorts in the immersive space. These interactions are also fueled by VR software, cloud computing, and edge services within a particular IT infrastructure.
VR software, specifically VR collaboration software, is used to design, code, and test immersive environments. If you want to experiment with whether virtual reality meetings work for your company, use software vendors that offer VR services. If you want to personalize the experience according to your organizational settings, building a VR app is the correct decision.
The entire software development life cycle of VR goes through the following stages:
Creating a VR app may temporarily take a lot out of you, but in the long run, not only will it increase the knowledge retention of your employees, but it will encourage them to outperform their tasks. It can also reduce implicit expenses like travel, accommodation, or other rental and tax charges.
VR is a surreal experience for employees as they look up to something different every day. It reduces boredom and charges their mental strength. The constant flow of interactive media, gamified elements, and sleek graphics hooks employees and increases retention.
Let’s look at a few features of VR conferencing software:
When we think about working from home, VR conferencing isn’t the first thought that comes to our minds. Even though immersive tech has been commercialized, it’s too soon to predict its success rate for business conferences and meetings.
For companies that have already implemented VR, a few immediate benefits were evident.
With every new tech breakthrough come possible limitations. In the case of VR, a huge chunk of business capital is spent on buying VR hardware and storing it. Other common challenges that early adopters have discussed include the following.
VR collaboration tools bring users in remote locations together to create. It offers a common social platform where you and your teams conduct meetings, workshops, and seminars in virtual reality. It renders high-resolution 360-degree videos and photorealistic visuals in a virtual space.
Not every VR collaboration app can recreate meeting scenarios. A few offer gaming experiences, while others are more like social media. To understand which apps would be the best for your business, look at the following solutions.
Facebook Horizon Workrooms is a virtual co-working space created by Meta. It offers mixed reality experiences by grouping physical and digital worlds into one environment. It brings you and your teams together virtually on the same physical roundtable with high-motion 3D graphics.
With tactile technology, you can move and arrange documents, images, or videos on a plane or a flat surface.
Spatial’s high-end digital support comes in the form of an easily accessible library of digital content. Users can download a web or desktop version of spatial VR to store and upload content. Whether looking at a construction site video, project brief, or go-to-market launch checklist, everything can be done via intuitive screens in VR.
With Engage VR, you can attend office meetings, 1:1s, or virtual happy hours from your home. It manages documents across content collaboration platforms like Jira, Asana, Confluence, and PDF Viewer. Users can toggle between these platforms and integrate their documents into work agendas with a simple drag-and-drop!
hubs is an online community platform that uses virtual reality to simulate offline events. It recreates concerts, events, off-work gatherings, and seminars. Mozilla hubs is powered with high-resolution displays, spatial audio, and location preferences.
hubs is a VR meet platform launched by Mozilla. Users can access web versions or desktop applications of hubs to store, upload and retrieve VR content and documents. However, a synchronization of wired system and headset is imperative for the app to load.
FrameVR gives you access to chat rooms, live videos and 360° images, and a myriad of other multimedia features. It elevates your social interactions and maximizes your productivity. It’s compatible with web browsers, smartphones, and VR headsets.
MeetinVR is a virtual reality platform with isolated voice zones and different remote location themes to give personal space to employees.. MeetinVR offers a range of room templates to choose from based on the nature of your meeting.
It has voice zones, whiteboards, and session recording. If you must leave a session immediately, you can jump back in and start from wherever you left. You can draw and paint in 3D, dictate commands, and build 3D prototypes or draw in 3D. It even has self-work zones where you can work without external distractions.
VR technology is a less stressful way to schedule and run meetings and bring your team closer, no matter how far from the office everybody is. In the future, VR will completely replace video conferencing and become the biggest video revenue market. But more than that, making work friends and building professional relationships in VR is easier than ever!
VR has put forth a new face in education. Learn how educational institutions are setting a benchmark in learning and growth with virtual reality classrooms.
Shreya Mattoo is a Content Marketing Specialist at G2. She completed her Bachelor's in Computer Applications and is now pursuing Master's in Strategy and Leadership from Deakin University. She also holds an Advance Diploma in Business Analytics from NSDC. Her expertise lies in developing content around Augmented Reality, Virtual Reality, Artificial intelligence, Machine Learning, Peer Review Code, and Development Software. She wants to spread awareness for self-assist technologies in the tech community. When not working, she is either jamming out to rock music, reading crime fiction, or channeling her inner chef in the kitchen.
I remember the sudden wave of euphoria that took over my classroom when the professor broke...
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The traditional ways of conducting business are evolving.
I remember the sudden wave of euphoria that took over my classroom when the professor broke...
What is interactive media? Interactive media allows users to engage with elements such as...